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aleq_

12
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A member registered Sep 07, 2017

Recent community posts

(1 edit)

It is actually charcoal, not coal. While creating charcoal, logs/branches are loosing a lot of volume during the process. It is acceptable to make 1 unit of charcoal from 2 logs. Even 1 on 1 is acceptable. It actually forces us to increase log production when we get into metal works. I personally like 2 on 1 rate. But if you hate to create log automation i can understand you :) I myself hate to create cereal seed automation because of the low yield/messy straw production and the amount of bots you need to feed everyone in the map

Haha that's awsome! Hope we will not forced to give folks raw fish?

I started a new map and edited it a bit. I continue to edit it after even playing some more. problem seems solved. Thanks.

I am on version 13.4. Stared a new map played a bit. Also altered the map with Unofficial Level Editor

After a while bot teach screen has been messed up like the image below. It doesn't allow me to do anything. Also never get fixed even after a restart. Here is the save file


Bored from reading bug reports, suggestions etc? some feedback time :)

Steam Workerbot is a great addition to the game. Very well done.  I loved how it works, its design, voices it creates, super cute. It added many things to the game. 

- Constant usage of logs, which required to create more apples

- Some more complexity to the game by its creation materials, fuel usage and strength. 

- Some job sharing stuff. While it is harder to make them tool users, we generally use them as carriers, collectors while basic workerbots are doing the crafting. Our automation looks more complex more hive like structure. Like specific bots are better on some jobs.


I am sure they will get improved on some points later in the game. But very well done. very nice thinking. keep up the good work. I love this game, has so many potential.

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Can we please have more cows then sheeps? like 80% - 20% ratio on map creation? Cows needed for milk and we need a lot of milk for butter. Folks get bored from crude bread. Lets give them more  better food :)

lol

Folks still appearing on deep sea/water

To achieve two step hovers, you need to keep the first opened window for a while, to be able to leave the hovered item and hover the opened window again. So there is a timeout on each hover window to be disappeared. This also cause another annoying issue. even on every tile of the map mouse hover gives you an info. You need to wait for it to get closed to reach if anything below it. That is also causing the hover bug. On some situations timeout resets and the hover window never be closed again. To fix this you need to open another "type" of that window. That system is totally annoying for me... Forget the names just open the info window...

(1 edit)

Hey, @Denki

I don't know why have you implemented "the two steps" on hover information on buildings. I mean on first hover it gives only the name. To have more information you need to hover again on name. Is it something about game performance?

In my case that only increase the time that you need to achieve information. Even the basic ones on storage depots which you constantly check. It really annoys me.